Dice Drinking Games

25 games

1 In 6

Line up 5 shots filled with your favorite drinks. Number them 1 thru 5. Every one rolls the die, high roller goes first.

Roll the die. If you get a number of 1 thru 5 drink the corresponding shot. If it is empty fill it with your choice of drink.

On a roll of 6 you get a choice: Truth, Dare, or Clear the Board(drink the remaining drinks).

Required Items
  • 5 12 Oz cups
  • Die

3-Man

The person who is rolling gets to roll until they get nothing, then they pass the dice to the left, the rolls that mean something are as follows:

The first person to roll a 3 (or value of 3, like a 2 & 1) is declared 3-Man. The person must drink every time a 3 (or value of 3) is rolled. He is 3-Man until they roll a 3 on their turn. When they do, they can assign 3-Man to anyone they chose playing the game, also 3-Man can't leave the game while they're 3-Man.

Doubles:
- 1 & 1, make a rule (i.e.: no names are to be used) and give one drink to anyone
- 3 & 3, the roller gives anyone 3 drinks (for rolling doubles) and 3-Man drinks twice.
- Other doubles, give face value in drinks to anyone (ie: two 5's is give 5 drinks to whom ever you wish)

Special:
- Sum of 9, sociable, everyone drinks
- Sum of 7, means the person to the left of the roller drinks.
- Sum of 11, anything equaling 11 means the person to the right drinks.
- 4 & 1, Touch your nose. The last person to touch their nose drinks

The rules stack, for example, a roll of 6 & 3, Everyone drinks, and 3-Man drinks an extra time. Enjoy.

Required Items
  • 2 Dice

6 cups

Players make a circle, and now the person who is going to roll the die has to fill a cup. To fill a cup, you have to roll the number of an empty cup, if you roll the number of a full cup you drink it. The player must keep rolling until they fill up a cup. After you fill a cup you pass the die to the person on your left.

Example: cups 2-5 are all full. If you roll a 2, you drink cup 2. Then you roll, you roll a 1, 2, 6 you get to fill the cup and pass the die.

Required Items
  • 6 Cups
  • Die

7-11 or doubles

One person rolls the dice. If that person rolls a 7-11-or doubles then he picks someone to drink. Whoever he picks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The objective of the game is to chug that glass before the person rolling the dice rolls another 7-11-double.

The person rolling the dice CANNOT touch the dice until the other person touches the glass with his hand. If the roller touches the dice before the drinker touches his glass then the roller must drink. If the drinker does not finish the glass before the roller rolls a 7-11-doubles then the process is repeated again until he beats the roller. If he beats the roller the dice are then passed to the next person and the game starts over again.

Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice, the dice fall on the floor, makes the roller drink a full glass. The shooter can relieve the person they chose after one drink.

Required Items
  • 2 Dice

High Fives

Sit around a table. Highest roller starts. Now it's time to begin. Each person takes a turn rolling the dice. For each combination rolled the rules are as follows:

Standard Rules:
- A combination less than five, the whole table INCLUDING the roller drinks
- Any combination that adds up to five, the whole table except the roller drinks
- A combination higher than five, you must count that number of people around the circle CLOCKWISE continuing around the circle (including the roller) until the rolled number is reached and that number person must drink

Special Rules:
- Doubles, roll again and the turn of the next person is skipped. Standard rules apply.
- Doubles twice in a row, roller must finish the remainder of their drink before the next person rolls. Their next turn is skipped. Also since doubles was rolled twice the next two rollers are skipped.
- Snake Eyes (double ones), roller must finish their beer(or two shots) before the next roller rolls the dice.
- Box Cars (double sixes) the whole table, including roller, must finish their beers(or two shots).

Required Items
  • Dice

Beer B!@#h

Players sit face to face with 2 dice and 1 beer/2 shots. The player that rolls the lower # can choose to get slapped like a B!*$h or drink their beer/shots.

You eventually get tired of chugging your beer and take the slap. When your too drunk to play or getting pissed off because the guy in front of you is making you his bi!@#h.. you quit.

Required Items
  • 2 Dice

Beer Die

There are two teams. The two player teams sit at each end of a long table. Each player sets a full beer cup at the end of the table in front of them. Decide who gets to throw first.

The person who gets to throw the die first has to throw the die a certain height and try to get it in their opponents cup. The certain height is usually pretty high.

If the person gets it in their opponent's cup their opponent has to chug their whole beer. If they hit their opponent's cup their opponent has to take a drink of their beer.

The game is up to five. Each time you hit your opponents cup or get it in, it is a point. When your opponent throws the die towards your team(reasonably close) your team has to catch it before it hits the floor. If you miss the die that's a point for the other team.

Required Items
  • Die

Boxing

Two people play this game head to head just like a boxing match, with the other 2 people helping them out being their "corner men". Sit at opposite sides of the table and each roll a die. Whoever's die is lower took that punch and drinks their shot. The corner man fills the empty shot glass as quickly as they can and you roll again.

It's a fast paced game to say the least. You play in 3 minute rounds with a 30 second rest in between rounds. You can quit at any time and forfeit the match.

Required Items
  • 2 Dice
  • Stop Watch

Chase the Ace

Sit in a circle and give two people, who are opposite each other, a cup each with a die in it. On the count of three start rolling the dice out of the cup.
If you roll a:

1 - Pass the cup and die to your left
2 - Nothing
3 - nothing
4 - one drink for the person on your left
5 - one drink for the person on your right
6- one drink for yourself

You roll until you get a 1 on the die. If you get stuck with both cups, your penalty is to chug the rest of your beer. You must take your drinks as assigned immediately, whether you are rolling or not.

Required Items
  • Dice
  • 2 Cups

Farkle

The game is played by rolling all six dice in turn. In order to enter the game as a roller, the person must roll and 3 of the 6 dice must be larger than 3.

Once in the game the only rolls that count are those that have 3 dice being more than a chosen number, (want to drink a lot, choose 2, drink seldom, choose 5, etc.)

Once a player has entered the game, for every pair, triplet, etc, the person must take 2 drinks.

If a person rolls a straight (1,2,3,4,5,6) that person must down an entire beer on the spot, then gets to roll again.

Required Items
  • 6 Dice

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