Everyone sits in a circle, it's best if there are lots of people. One person starts with a letter eg. 'P'. The person to their left has to add a letter, in order to make a word, eg 'E'. It continues around the circle with each person adding a letter. If somebody added 'X' or any other unlikely letter, they can be challenged. They must then say the word they were thinking of. If there is no word, they must drink. If there is a word, the challenger must take a drink. Either way a new round is started from whoever drank.
Now, if you were thinking of the word 'Pencil' and added the 'N' you would be out because you made a different word - Take a drink! The final rule, if you are the person who inevitably will have to end the word you also have to drink.
A coin is flipped and passed around the group, keeping count of each time it lands on heads. The person who gets the third head has to pick the first ingredient to the shot. The person who gets the sixth head has pick the second ingredient, and the person who gets the ninth head has to down it.
Two teams sit on opposite sides of a table and try to get a quarter into a full pitcher of beer. To start the game, flip a coin and have a team call heads or tails in the air. If correct that team starts.
Each team member shoots a quarter, trying to make it land in the pitcher. Each player only shoots once per turn even if they are successful in putting the quarter in the pitcher. Once everyone on the team shoots, the other team now shoots in order.
The first team to put all 4 of their quarters in the pitcher is the winner. This means the losing team has to drink the contents of the pitcher . But before they drink, the winning team has to pick someone to be the "Anchorman".
The anchorman must drink last and finish the remaining beer, whether it is just a sip or the whole pitcher. Teammates of the anchorman must drink first and decide how much they leave for the anchorman. While drinking, the teammates cannot take their lips off of the pitcher. If they do, they must pass the pitcher to the next person. The anchorman can take his lips off of the pitcher but has a 2 minute time limit to finish the pitcher. Once he finishes the pitcher, fill it up again and play the game once more.
Start the game by having all your alcohol on the table in front of you so that it is easily accessible along with an empty pint glass. Someone starts by pouring as much or as little of anything (mixing allowed and encouraged) into the pint glass. The person to their left then flips a coin. If the pourer guesses the flip right the glass is passed on to the person who just flipped the coin and the coin passed on one more.
The game then continues until someone guesses wrong and has to down whatever is in the glass. If you guess wrong and have to down then the glass is still on you and you then have to add until you guess right. If you have a run of 4 or 5 right guesses, :-(.
Recommended Drinks
A player takes a turn by throwing the quarter into one of the indented circles in the box. Once they hit the circle, you circle it and write whatever rule in that place you want.
Whenever anyone lands on that spot from then on, they (or the rest of the players depending on the rule) must do whatever the rule says; (Ex. girls drink , drink an entire beer, finish your beer, etc)
Everyone has a cup filled 1/4 to 1/2 full with beer, and a quarter. Someone starts the game, usually the last loser by trying to make their quarter in their cup. Once they take the first shot, everyone can also start to shoot. You continue to shoot quickly since this is speed based.
If you make your quarter, you must drink your beer very quickly, don't swallow the quarter, and put the cup down on the table. The last one to put their cup down must then shoot at a predetermined number, usually about half the number of players, of "buckets", aka random cups, shot glasses, and glasses. The glasses are filled partially with beer, and shot glasses are full.
The loser takes everyone's quarters and shoots once per quarter at the buckets. After shooting all the quarters, the buckets that they made quarters in are given out to whomever they choose. The loser drink all the buckets they didn't make.Refill the cups and repeat.
Sit in a circle. Place the ice tray down, with the short side pointing towards you, and the two glasses in a line behind the ice tray. Fill the glasses about half full of beer.
The objective of the game is to bounce all quarters into the right die of the ice tray, or the two scotch glasses. If you succeed you get to make a rule.
If you make a quarter into the right side of the tray you get to give out that many drinks.
If you make it on the left hand side of the tray(with the exception of the last spot) you have to take that many drinks and your turn is over.
If you make it in to the first of the scotch glasses you get to give that glass to anyone at the table.
If you make it into the second scotch glass you get to give both glasses away.
If you make it into the last spot on either side of the tray this is a Bullwinkle.
The last person to make antlers with their hands has to drink one of the scotch glasses. At any given time only three rules can be on the table at once. so if person 1, 2, and 3 all make three quarters in a row on the right side, and then person 4 does the same, person 1's rule falls off the table.
Game is played with a single glass which is ringed by a deck of face-down cards. The game is played like regular quarters except if you bounce the quarter over the ring of cards and into a glass the person you pick has to draw a card. The person drawing the card then takes the number of drink represented on the card.
Number cards are face value. Face cards are 10 drinks Aces are 1 drink.
Jacks are give a ways. (If you draw a jack you give 10 away instead of taking them)Cards are not replaced around the glass as they are pulled so the game will go until all the cards are taken. Regular quarters rules apply.
A large glass is filled with beer and put in the center of the table. The smaller glasses are also filled with beer, arranged around the center glass in a circle, and in front of each player.
The player in possession of the quarter tries to bounce it into one of the glasses. If the quarter lands in one of the small glasses, the player whose glass it lands in has to drink the beer in his/her glass and fill the glass back up with beer. If the quarter lands in the large center glass, every player has to chug the beer in his/her small glass. The player who is last to set his/her glass down has to drink the beer in the large center glass.
The quarter is passed to the next player when the previous player fails to put the quarter in a glass.
Note: If the center glass is not hit much, the beer becomes warm, and this adds to the fun, especially late in the game.
This game is a hybrid of quarters and flip-cup. It's set up the same way as flip cup: Two teams on either side of a table, cups with beer between the line and the middle of the cup. However, there is also a pitcher in the center of the table filled with one beer per three players participating. The first players on each team each have a quarter.
Someone starts the game by counting off "1....2....3....GUZZLE!!". When they yell GUZZLE, the first players try to bounce the quarter into their cup. Once they make it, they drink the beer, pass the quarter to the next person, then try to flip the cup. The next person cannot start bouncing until the previous cup is flipped. Once every player has successfully flipped their cup, the quarter goes back to the first person, who tries to bounce the quarter into the pitcher. Each person gets one attempt at a time. Whichever team makes the quarter into the pitcher first wins, and the other team has to drink the pitcher's contents between them.
Additional rules:
The person starting the game with the countdown can yell something different to try and trick the teams into starting. If someone starts prematurely, they must drink their cup and refill before the game begins.
If both teams are shooting for the pitcher, and someone makes it, the other team as one shot for redemption. If they make it, there is OT. Each team alternates taking a shot at the pitcher. First team to make it without the other matching it wins.
Remember: if you're not guzzling, you're not really drinking