Card Drinking Games

36 games

Dirty Hearts

Everyone grabs a beverage of choice, and sits in a circle. Place a deck of cards in the center of the circle, and go around the circle, everyone flipping over one card at a time.

If a person flips over a heart (2 thru 10) everyone else asks that person a question (be creative and nosy!!!!) and then the person gets to choose one question to answer. If the person answering the question does not choose to answer your question, you must drink.

If a person flips over a heart face card (jack, queen, king, ace), everyone else gets to ask a question AND give them a dare. The person must pick TWO questions to answer AND perform one of the dares. Again, if your question/dare is not chosen, you must drink. Whenever you flip over a heart card you must drink also.

Required Items
  • Deck of cards

Aces

Remove 4,5,6,& 7's from the deck of cards. Place a big cup in the middle of the table or floor, then all the cards are spread around the cup. Someone is chosen to go first and they draw a card from the pile. Based on the card they do the following:

2 - Two drinks
3 - Distribute 3 drinks to whoemever you please.
8 - Rule, make a rule, double the drink amount, girls drink if a spade is drawn, etc.
9 - Rhyme, you say a sentence or word and everyone must rhyme with that word, this goes in a circle until someone can't, then they drink. If it goes around the circle twice, then the person who started it must drink.
10 - Category, you choose a category and someone must say something in it, till there's fail or the twice around rule..
Jack - Person to the left drinks
Queen - Person to the right drinks
King - social, everyone drinks
Ace - For the first three aces drawn, pour some of their drink, into the big cup in the middle. The person who draws the fourth ace must drink whatever is in the middle cup, and the game ends.

Make sure to use mixed drinks along with beer to make it especially painful to drink.

Required Items
  • Deck of Cards

A-hole

Deal out all the cards. The person to the left of the dealer starts off. The objective of the game is to get rid of all your cards. When starting you can lay down any card or cards with the same face value. The person following you must lay down a card of equal or greater value. They must also use the same amount of cards as you did. If you lay down two 9's then they would have to lay down two of something equal or greater. If the player lays down the same card as the previous player then the next player is skipped and must drink. Also if you can't play any of your cards than you must skip and drink. Cards are cleared if everyone skips or a two is played.

Play continues like this until all the cards have been played. After the first hand is when the fun really begins. There is a ranking system which is as follows: President, Vice-President, Secretary, A-hole. Whoever goes out first becomes the new President for the next game, the second person becomes the Vice-President, etc... For the following rounds, anyone who ranks higher then you can tell you to drink whenever they want to.

Special Rules:
The A-hole must always deal and clear the cards. Also the Asshole must give the two best cards in their hand to the President. The President gives the two worst cards in their hand to the A-hole. If the President remains President for three consecutive rounds they can create special rules, such as the word "drink" cannot be used. If these rules are broken then the offender must drink.

Required Items
  • Deck of Cards

Angels Jack's

Start by removing the Kings and Queens from the deck. You shuffle the cards, and fan the cards out on the table. Basically whatever number you draw is how many drinks you have available:

Red: You drink the number on the card minus the roll of one die.Black: You give away the following number of drinks: You must roll 2 dice, then subtract the number on the card.
if the card is black you roll 2 dice and subtract that number from the card pulled. If you pull a red then you only roll 1 dice.

For example, say you pull a red 10, then you roll one dice and it's a 3. You would have to drink 7. Or say you pull a black 4, and then roll a total of 11 with your dice. You have 7 drinks to give away.

If you pull a Jack that's red, any number of drinks you give is doubled. If you pull a Jack that's black, any drinks you receive from yourself are doubled.

Required Items
  • Deck of Cards
  • Dice

Beat the Eight

- Cut the pack to determine 'chief'
- Glasses filled (either by players or other)
- Cards shuffled by 'chief'
- Chief turns the top card
- Play continues clockwise

Commencing play:
- Before drawing a card the player calls 'higher', 'lower' or 'same' ('thriller' will be explain further on)
- If the player has correctly predicted the next card play moves to the next player
- If the player is wrong a shot must be taken before the end of the next round
- If the player calls 'same' and is correct then that player is skipped for the next two rounds

Additional rules:
- If a player wishes to leave the game 3 shots must be taken, 1 shot of the exotic alternative or a forfeit which is decided at the begining of the game must be carried out
- The only other way out of the game is by winning or puking (if a player puked then they must leave the game)
- Everyone around the table is automatically entered into the game (four shots to leave in the early stages) if you refuse to be entered in the game then you will not be able to watch
- The winner is the last one left in the game
- New arrival to the game must take an entry shot but is denied the rank of winner if last to survive
- A chaser may be drank between rounds but only one swig may be taken
- A round ends with the chief's turn
- No time period between rounds
- If a joker is drawn the player can land his shot on any of the other unlucky players

The 'thriller' rule:
- When a player enters into the game he/she receives one 'thriller' card
- This card is redeemable any time during the game but only once per person per game
- When the 'thriller' card is laid an act of 'Michael Jackson-ness' must be performed
- If the player chooses to use their 'thriller' card they must call 'higher', 'lower' or 'same' like normal
- If they are correct then everybody else in the game has to take one shot
- If they are incorrect then they have to have everybody else's shot
- This is a very tricky card and just be used skillfully and when a player is certain of the next card

Required Items
  • Bottle of 80 proof
  • Deck of Cards
  • Shot Glasses

Beat Your Liver

Get a deck of cards and spread them around a large pitcher, set in the middle of the table. Make sure the cards are facing down

Make sure everyone has a full can of beer, and start by pouring any amount of beer in the pitcher that you see fit, from just a little to the whole can.
Say the color of the card you are going to grab, black or red, and draw. If you guessed correctly, then it goes to your left where the next person will add more beer and guess. If you guess the color incorrectly, then you have to drink whatever amount of beer is currently in the pitcher.

Required Items
  • Deck of Cards

Beer 99

You want to play cards into a pile and have the value of the pile being less than 99. You start off by dealing four cards to each player, then turn the top card over. Play goes around the circle with each person playing a card, mentally keeping track of total value of the pile.

Special cards:
King - Kept to avoid drinking or place drinking responsibilities on someone else(up to you), usually used near end of game.
Four - Used as a skip card when you have none to play, can also be used to skip drinking responsibilities.
Tens - When in the 90's, can be used to drop the value of pile by 10, otherwise it's a regular card.

Socials occur whenever the total equals a number ending in 9. Special socials on 69 and 71. On special you must drink twice. Whoever gets hit with 99 must drink 1/2 glass. After you play a card, draw another from the stack. When out of cards, reshuffle those already played.

Required Items
  • Deck of Cards

Beermid

The dealer lays out 15 cards in a pyramid form and deals 5 cards to each player face down. Each card in the pyramid is one drink.
The players look at their own cards but don't let anyone else see them. The dealer flips the top card in the pyramid. If you have the card you can tell someone to drink, you can also bluff that you have the card. The players can drink or call the bluff. If you call the bluff and the person doesn't have the same card, they drink double. If the player has the card you drink triple.

If a player has two or more of the card flipped then they can make someone drink twice or more, depending on how many matches they have. You can also split up the drinks given to players if you have multiple matches.

Required Items
  • Deck of cards

Beat the Dealer

You start by lining up some cards, ace to king(suit doesn't matter) face up on the table. Then one person is the designated dealer. They get the rest of the cards, they then pull over the top card (dealer can only look at it).

The first person to go then has to guess what card it is (just the number not the suit). If they guess correctly on the first try they become dealer and the current dealer has to drink.

If the person guesses incorrectly they have one more chance to guess right. Before this guess the dealer has to tell them whether the card they are holding has a bigger or smaller face value (aces are low). A correct guess and the guesser has to drink 2 and becomes dealer, dealer drinks .

An incorrect guess means the guesser has to count how far they were from the actual card from their guess and drink that many (ex. if the dealer had a king and the guess was a 9 then the guesser would have to take 4 drinks).

It's now the next person's turn to guess (dealer stays the same if they are not beaten). The card that was just held by the dealer the previous round goes behind the corresponding card that is already on the table.The closer you get to the end of the deck the more times the dealer is beaten due to process of elimination because there are few cards left to guess from. Which means more drinks every time it switches for the dealer.

Required Items
  • Deck of Cards

Bet Your Liver

Gather around a table, place a large container that you chose in the center of the table. Take the deck of cards and spread them out evenly in a circle around the container. Make sure all of the cards are face down! Start the game off by pouring half of a Beer into the large container in the center of the table

Pick someone to go first, the game goes clockwise from this person. The first person may bet as much beer as they want anything from one drop, to 2 or 3 whole beers. Once the player has poured his wager into the center container, he must then select a card, but before looking at it me must guess "RED" or "BLACK". If the player guesses correctly, than he is safe and it becomes the next person's turn to wager some alcohol. If they're wrong, they have to finish the container.

Required Items
  • Pitcher
  • Deck of Cards

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